FAQ - Importing VRML 2.0 files

Q: [version 1.01] TYPES OF VRML 2.0 FILES TO IMPORT - Can I import any type of VRML 2.0 file into Aesthetic World Visions™?

A:  Currently, all VRML 2.0 files you import into Aesthetic World Visions™ should not contain any PROTOs, EXTERN PROTOs or EXTRUSION NODES.

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Q:  [version 1.01] USING VRML 2.0 FILES THAT CONTAIN TEXTURES - How do I import and use VRML 2.0 files that contain textures?

A:  Import VRML 2.0 files that contain textures the same way you would import other VRML 2.0 files.  To use VRML 2.0 files that contain textures, you must do the following:
1. Copy all texture files used by the VRML 2.0 files into the Aesthetic World Visions™ "geometry" folder.
2. Make sure that the VRML 2.0 files reference all texture files directly by their file name rather than by a pathname containing folder names. 

1. Copy all texture files used by the VRML 2.0 files into the Aesthetic World Visions™ "geometry" folder.  A "texture file" is a 2D graphics file that contains an image used to "wrap" (i.e., cover) a 3D object.  The Aesthetic World Visions™ "geometry" folder is located within the "Resources" sub-folder contained within your Aesthetic World Visions™ folder.  For example, if you allowed Aesthetic World Visions™ to be installed in the default directory (i.e., folder), the Aesthetic World Visions™ "geometry" folder would be specified by the following path:
C:\Program Files\Aesthetic Visions\Resources\geometry  (1440 bytes)

2. Make sure that the VRML 2.0 files reference all texture files directly by their file name rather than by a pathname containing names of folders where the texture file was previously located.  A VRML 2.0 file that uses a texture will reference the texture file in an "ImageTexture" node.  For example:

     texture ImageTexture {
          url "texture_filename.jpg"
     }

To make sure that a VRML 2.0 file references all texture files directly by their file name:
a. Open the VRML 2.0 file in a text editor program, such as "Write" or "Wordpad".
b. Find all occurrences of the word "ImageTexture" in the VRML 2.0 file.   For each occurrence of "ImageTexture", make sure that the texture filename is not a pathname containing folder names, such as "foldername1\foldername2\texture_filename.jpg".  To remove folder names, remove the last backslash character ("\") and all characters preceding it.   After doing this, only the texture filename will remain.  In our example ("foldername1\foldername2\texture_filename.jpg"), removing "foldername1\foldername2\" will leave us with the texture filename, "texture_filename.jpg".
c. Save the VRML 2.0 file (NOTE: Do not rename the file!), and exit the text editor.

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