FAQ - General Issues

Q: [version 1.x] WHAT DOES AESTHETIC WORLD VISIONS™ DO?

A:   Aesthetic World Visions allows you to create dynamic 3D worlds. All objects within these 3D worlds create are "true" 3D - they may be viewed from any angle when you are walking around in the world. Objects within the world may be animated, which is why we call say that Aesthetic World Visions allows you to create "dynamic" 3D worlds.


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Q: [version 1.x] HOW DO I CREATE A WORLD?

A:   We hope to include a tutorial with the help file that accompanies Aesthetic World Visions in the near future. In the meantime, the basic steps for creating a world are:

1. Add a ground plane object (see "Adding an object" in the "How To...Basic Tasks" section of the help file, and choose a ground plane object to add)

2. Add an object or several objects to the scene (see "Adding an object" in the "How To...Basic Tasks" section of the help file)

3. If you wish to have an object move along a defined path within the world, you should:

    a. Add a path to the world (see "Adding a Path" in the "How To...Advanced Tasks" section of the help file)

    b. Add points within the path

    c. Activate the object's "move" behavior and associate it with the path (see "Assigning a Path to an Object" in the "How To...Advanced Tasks" section of the help file)

    d. To view the animated movement, click the "World start" button (looks like a traffic light with the green light on)

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Q: [version 1.x] CAN I CREATE MY OWN ANIMATED BEHAVIORS? - Several of the components included with Aesthetic World Visions™ have animated behaviors.   Can I create my own animated behaviors?

A:   No. The upcoming Aesthetic Component Visions dynamic 3D object builder will allow you to create and edit a dynamic 3D object (which we refer to as a "component"), including specifying animated behaviors for the object.

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Q: [version 1.x] IMPORTING 2D GRAPHIC IMAGE FILES (i.e., gif, jpg, etc.) - Can I do it?

A:   File formats like "gif" and "jpg" (also known as "jpeg") are file formats that are used to hold information about 2D images rather then 3D models and they cannot be imported, per se, to create components. You can, however, make use of such 2D formats for "texturing" 3D models. When you texture a mode, it wraps a 2D image around a 3D model. Currently, the tool lets you wrap 2D images in jpeg format around certain components, including box_imageTexture, cone_imageTexture, cylinder_imageTexture, and sphere_imageTexture. In the future, we will be adding much more support for texturing objects created from components and for controlling the appearance of textures on objects. We also plan to add support for other 2D file formats for use as textures, including gif.

To see how you can use a jpeg texture with an object, launch the tool and do the following:

1) Select "New Object ..." from the "Object" menu. The object generator dialog will appear.

2) Scroll down in the "Installed Components" list in the dialog and select the box_imageTexture item from the list.

3) Click OK in the dialog. The dialog will go away and after a moment, a box with an image on it will appear in the main viewing area of the main window.

4) Double click on the box_imageTexture in the tree view to the right of the main viewing area. The object editor dialog will appear.

5) Select the "textureUrl" item from the "Appearance settings" drop down menu near the bottom of the dialog.

6) Click the "Edit" button and a file selection dialog will appear.

7) Use the file selection dialog and navigate to any directory in which you have jpeg file you wish to use. Select the jpeg file from the list shown in the dialog and click "Open".

8) Click "Done" on the object editor dialog.

The jpeg texture you choose should now appear "textured" onto the box object and this texture will now be installed into your default component directory so that it will show up in the list of jepg files shown by the file dialog whenever you edit the "textureUrl" setting for any other object that has this setting.

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Q: [version 1.x] IMPORTING 3D MODELS TO CREATE COMPONENTS - What types of 3D models can I import?

A:   As a Virtual Reality world builder, the fundamental building block for World Visions is a 3D model. Thus, the program will only create the "components" it uses for world building out of files that contain 3D model data. Currently the tool only supports files that contain 3D models stored in a format known as VRML97. We will be adding support for other 3D model formats as times goes on. Such formats may include: VRML 1.0, DXF, 3DS, and Inventor.

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Q: [version 1.x] INCLUDING 3D WORLDS IN WEBPAGES - How can I include the 3D worlds I create with Aesthetic World Visions™ in my webpages?

A:   Saving your world in "VRML 2.0" format allows you to share your worlds with others and also allows you to include your world on your webpage for visitors to navigate within. For saving your world in "VRML 2.0" format, see the Aesthetic World Visions™ help file section entitled "Exporting your work to VRML 2.0 standard file format", located under "Basic Tasks" in the "How To" section.  ["How To:Basic Tasks:Exporting your work to VRML 2.0 standard file format"]

For information on how to include your VRML 2.0 format world in your webpage, see the "How To Add VR To Your Website" article in the Aesthetic Solutions free VR/VRML newsletter:

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Q: [version 1.x] UNABLE TO RUN UNDER OLDER VERSION OF WINDOWS 95 - How can I fix this?

A:  Aesthetic World Visions™ requires certain system files that are not available in very old versions of the Windows 95 operating system.  Your computer must be running at least Windows 95 version "4.00.950 A" or better in order for Aesthetic World Visions™ to work properly.

To check which version of Windows 95 you have installed:

1. In the Windows 95 Start Menu, under "Settings", open the "Control Panels" folder.

2. A window displaying all of your Windows 95 Control Panels will appear.  Open the "System" control panel by double-clicking on the "System" icon.

3. A "System Properties" dialog will appear, with several tabs along the top.  Click the "General" tab to display the "General" tab contents.  The version of Windows 95 currently installed is listed under the "System" information section of the "General" tab.

If you have a version of Windows 95 that is earlier than version "4.00.950 A", you will need to upgrade Windows 95 to version "4.00.950 A" in order to use Aesthetic World Visions™.

How to upgrade from Windows 95 version "4.00.950" to "4.00.950 A":

*** NOTE: BEFORE ATTEMPTING TO UPGRADE THE VERSION OF WINDOWS 95 ON YOUR COMPUTER, WE STRONGLY RECOMMEND THAT YOU MAKE BACKUP COPIES OF ALL IMPORTANT FILES!

1. Uninstall Aesthetic World Visions™.

     1a. In the Windows 95 Start Menu, under "Programs", open the "Aesthetic Visions" program folder and select "WorldVisions Uninstall".  This will start the Aesthetic World Visions™ uninstallation process.

2. Go to the Microsoft Windows 95 updates page.

     2a. Click on "Windows95 Service Pack 1".

     2b. Download and install "Service Pack 1"

     2c. Follow the directions on the webpage.

3. Once this is installed and working, return to the Microsoft Windows 95 updates page.

     3a. Click on "System Updates".

     3b. Download and install "Kernel32 Update"

     3c. Follow the link and instructions.

4. Reinstall Aesthetic World Visions™.


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Q: [version 1.01] GENERAL PROTECTION FAULT ERROR RAISED WHEN ADDING AN OBJECT TO A WORLD - What's wrong?

A:  Some Aesthetic World Visions™ users have been experiencing this error, which is due to an error with how a system graphic driver is being referenced.  A fix for this problem is available.   Please email support@aesthetic.com and include "GL DRIVER FIX" in the subject line of your message.  We apologize for your inconvenience.  This problem has been remedied in Aesthetic World Visions™ version 1.1.

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